The armies generated by a building have their species and type set by the pop working it, so a Very Strong Battle Thrall will produce several powerful defense armies if placed on a Fortress, and special pops like Droids will produce their own variants like Robotic Defense Armies rather than the normal ones. Armies spawned by Fortresses are also impervious to orbital bombardment, and will not be able to be killed without first ruining the building itself. Fortresses require a pop to work them, do not produce any other resources than a small amount of Unity, but provide a significant amount of defense armies to protect the planet. If you want a planet to be well defended, however, you will need to construct Fortress building on its tiles. The capital building will produce defense armies depending on its level, as will some other planetary uniques like Military Academy. Instead of being directly buildable by the empire, defense armies are created from certain buildings. However, if we solved this by just making defense armies a lot stronger or capping the number of attacking units, the result would turn every invasion of a backwater colony into a big affair - something that is not particularly desirable when a war can involve several different actors with hundreds of planets between them.įor this reason, we have decided to rework Defense Armies into something that is actually useful, but requires a significant investment of resources to muster more than a token defense. While they are useful for reducing Unrest and occasionally might be able to beat off an unprepared attacker, the fact that a planet is capped on how many armies can be defending it while the attacker is *not* capped on how many armies are attacking, coupled with the general weakness of defense armies, means that defending a planet against a ground invasion is generally an exercise in futility and will at most delay an attacker by a few weeks. Stellaris dev diaries return on Thursday January 11th, 2018.Ĭonstructing Defense Armies have always been largely a meaningless exercise in Stellaris. This will be the last dev diary before we take a break for the holidays, so there will be no diaries in the next week or the week after that. Today's dev diary is about some changes coming to ground combat and armies in the 2.0 'Cherryh' update. Hello everyone and welcome to another Stellaris dev diary.
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