![]() This will get you to where I am at right now, however the performance is not playable (0-1 fps and really long load times). Remember to launch offline and not regular launch because it will redownload and overwrite the jar file you just fixed. Reopen MultiMC and launch offline the instance you set up earlier.Jar uf jinput-platform-2.0.5-natives-linux.jar libjinput-linu圆4.so Note the filename change as the one in the jar file is named this way.Ĭd. Update the jinput jar file with the RISC-V version of the library.Jar uf lwjgl-platform-2.9.4-nightly-20150209-natives-linux.jar liblwjgl.so Update the LWJGL jar file with the RISC-V version of the library.Ĭd libraries/org/lwjgl/lwjgl/lwjgl-platform/2.9.4-nightly-20150209/.Sudo apt install liblwjgl-java-jni libjinput-jni Get a RISC-V version of LWJGL and jinput. ![]() After this, MultiMC can be closed for the time being. Then go to the version tab and click the Download All button. Right-click on the new instance and click Edit Instance. Version 1.0 has had the smallest load times of the versions I’ve test (about 3-4 minutes to get to the main menu and about 40 minutes to generate a new map), but still suffers from the low fps. 1.13 uses LWJGL 3 of which I have not yet been able to get a RISC-V version of. Currently, only up to version 1.12.2 will run because they use LWJGL 2.
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